Synthesize a target sword with a donor sword, or a dagger with a donor dagger. The donor is consumed, and the resulting weapon can retain up to four selected EX-Mod effects when the available slots allow it.
What EX-Mods do
EX-Mods add randomized effects such as changing Stamina economy or improving normal attack output. They are one of the reasons a lower-level drop can remain valuable even when its base parameters are worse than your equipped weapon.
How synthesis works
- At the Smithy, open synthesis.
- Select the weapon you want to keep as the target.
- Select a donor from the same weapon family.
- Review the combined pool of effects.
- Select up to four effects that support the target build.
- Confirm only after checking that the donor has no unique value you still need.
Build around an action loop
Four individually strong effects can still make a weak build if they reward different actions. Start with one loop and make the effects cooperate.
| Build direction | Effects worth prioritizing | Pairs well with |
|---|---|---|
| Normal attack pressure | Attack output, Stamina efficiency, survivability | Sword, Rapier, Dagger |
| Sword Skill burst | SP economy and skill-related damage | A three-skill punish loadout |
| Guard and parry | Defense, Stamina support, post-parry value | Shield-compatible weapons |
| Heavy commitment | Stamina, damage reduction, charged or heavy output | Two-Handed Sword or Axe |
Version 1.0.5 mod and equipment changes
| Equipment | Effect | 1.0.5 status |
|---|---|---|
| Dress Sword | Sword Barrier | Officially adjusted; verify the current value in the live panel. |
| Mournflower | Supreme Shooter | Officially adjusted; do not reuse an older value without checking. |
| Soulforce Robe | Armor of Wisdom | The Items Carried +1 interaction at 30 INT no longer incorrectly reduces inventory items. |
| Death's Salvation | Soul Bite | Can no longer defeat an intended-undefeatable enemy and block quest progress. |
The patch announcement names the affected effects but does not provide every replacement value. Treat screenshots and build notes from older versions as historical until the installed 1.0.5 panel confirms them.
Donor triage after every quest
- Keep: rare or build-defining EX-Mods for your main family.
- Synthesize: a donor that improves the current four-effect package.
- Enhance: ordinary duplicates with no useful effect.
- Sell: surplus drops when Col is the immediate bottleneck.